To be honest, I was thinking that maybe this mode wasn't that bad before the official update of Master Modes, but when I played the 3.23 version of PTU, This mode ruined my gaming fun, and from the foundation of this game, ruined my fun Number one: I can understand what the developers have been thinking about ship battles all along: reduce the combat speed, in which case new players or novices will have a gaming experience, they can more easily aim, hit, and defeat enemies。 So, the master modes are designed, the combat speed is limited, everyone can only fight at a very low speed, what if you want to fly faster? With NVA mode, you can fly fast enough, but you don't have a gun。 Perhaps, in 42, this mode is quite useful, because all the enemies are at the predetermined target, you can quickly fly over, then switch modes, and then fight, and because of the low speed of combat, you can better aim, hit, and kill the enemy One of the big things I love about this game is that I can fly freely in this world and go wherever I wan, which is something that can't be achieved in reality,And Master modes completely ruin the experience of free flight. If you say, the speed limit of 30 without retracting the landing gear I can still bear it But regular flying is like a person who is shackled and wants to dance(Every time you switch modes, it takes a long time), so painful I experienced it for two days, and the more I played, the more painful it became So, I have some small suggestions, if you feel that you agree with the audience, you can give a small thumbs up, and I hope that the developers will respond to MM(By the way, the way the new beacon dots are displayed is terrible, previously I could rely on different shapes to tell what my target was, whether it was a planet or a space station, now all beacons look the same, which is a useless change) Back in the beginning, if the developers wanted to limit the player's combat speed, then why not disable the weapon aiming system? For example, if a ship's maximum speed is 1100 and the SCM speed is 20% of the maximum speed, which is 220, when the player's speed is lower than 220, the ship's aiming system is working normally, and can accurately aim and calculate the location of the bullet hit When a player's speed exceeds 220, his overall hit rate starts to decrease, the system cannot give an accurate bullet hit position, and it may deviate by 15%?or more, and when the player's speed exceeds 35% of the maximum speed, this deviation may increase to 50%, and perhaps hit medium to large ships. When the player's velocity exceeds 50% of their maximum velocity, the ballistic computer completely fails and the player can no longer get the exact position of the bullet hit, which may not make sense, after all, the 2954 electronic computer cannot calculate the location of the bullet hit at a relative speed of 1000m/s, but it is much more reasonable than the fact that the ship in 2954 could only fight at its maximum normal speed of 220 meters If you think this modification is too cumbersome, then make some small changes to MM, such as setting the right ALT+B switch mode by default, instead of B, in cruise mode, but when the Quantum Engine is not turned on, the shield is effective, and the shield will gradually expire when the Quantum Engine is turned on (I know that low-speed combat is good for novice players, so I reluctantly accept the current battle mode myself) Originally, there were some ideas about spaceship weapons and armor, after all, the reason why the ship's combat is not good now is because the systems related to the spaceship have not been completed I think developers should focus on the design of ship armor as soon as possible, and to give a simple example of ship armor: ships have four sizes: S, M, L, and C, and ship armor should also have these four sizes. Just like this picture, the military has the best armor durability, which can withstand the damage of weapons up to the maximum S7 size, but also has the most expensive price Civil armor also has a certain level of resistance performance, but compared to industrial armor, it may not have such a high upper limit on armor durability I'm not sure if only weapons of effective size can reduce armor durability, or even small-sized weapons can reduce armor durability, but the efficiency will be very, very low, just like trying to dig out a diamond mine with a wooden manuscript Unconsciously, he said a lot more, hoping to see the final audience express their opinions To be honest, this game is a miracle in the history of gaming, and I hope it will become a masterpiece I also hope that my ideas can be of little help