Taken from the 3.0.0ai patch notes. We have included a list of various bug fixes, but we would like your help determining if these issues are still present. If you'd like to volunteer your time to check if a bug or issue is or is not fixed, please examine the list below and fill in what you can on the following form: https://goo.gl/forms/wnmbCQF1C43vGGvs1. Bear in mind, you can always go back to fill in answers as you go. If you do find a persistent bug, feel free to reply to this thread with a screenshot or a video. Medical supplies should no longer manifest as agricultural supplies. Players should no longer return T-posed when logging out in the bed of the Prospector. Adjusted the auto-landing on the Cutlass so it situates properly on the pad. Entering the ship via EVA should no longer pass the player through the geometry for Mustang Gamma and Omega. Players should no longer be able to exit the Buccaneer while its in motion. The Mustangs Gamma and Omega should now have their proper paint schemes. The Cutlass should now have two beds and players should no longer return to them T-posed. Players should no longer return T-posed when logging out in the Mustang Beta's bed. Elevators at Levski should no longer close on the player and trap them. Players should no longer be able to remove items from the shop by trying them on and walking away. Players should no longer be able to get stuck in a "falling" state. The top of the MobiGlas should no longer be cut off while in EVA. Avenger engine trails should no longer clip through the ship when maneuvering at speed. Fixed an issue where only one MFD would work at any given time. Fixed side-door collision issue on Caterpillar. Adjusted missing or broken VFX for quantum travel on several ships. Players should now be able to enter the command module doorway on the derelict Caterpillar. Fixed an issue where the objective marker for recover stolen goods was in the wrong location. Fixed an issue where ATC did not see Starfarers on pads, causing players to be able to spawn another on top. Players should no longer return T-posed when logging out of the bed of the 300 series. Fixed various VFX issues associated with the destruction of Avengers. Removed unsealed helmets and updated pricing for helmets at shops. Added new shop mannequins for undersuits only. Reversing joystick animations on the Constellation series so they animate properly. Fixed issues with lighting (appearing black) for the Turret and exterior doors of the Warden and Hoplite. Automated Turrets should now properly function in multiplayer. Reworked Ruto's waste disposal mission so it doesn't spawn multiple instances and lock players out of accessing Ruto. As always, your help is much appreciated. See you in the verse! -Baior RSI Player Relations