Correct me if I’m wrong, but the most effective fix for exploit-driven inflation is a global in-game auction house. Right now, duplicated items and inflated UEX pricing let exploit money set fake values based purely on convenience. A real auction system, like RuneScape’s Grand Exchange, would force prices to reflect actual supply and demand. Even with duplication exploits, higher supply always pushes prices down. That pressure would stabilize both items and commodities, and it becomes essential once base building is introduced. An auction house would not just absorb exploit money, it would give everything real value again - especially for crafted items. Feel free to comment thoughts and concerns - perhaps I'm misinformed.