One of the main issues with running large ships, is that turrets across the board pretty much, suck. One of the main issues with running large ships, . Currently, for example, if you take a fully crewed HH, and you take the same amount, or maybe even less of that amount of crew but in single seat fighters, the fighters will win hands down. Its been an ongoing problem for years. Im all for multi-crew gameplay, but there is little point in bringing out these large combat ships to go fight stuff with the lads, or even crewing up your large ships turrets to defend yourself. It all boils down to, you're better off going in a fighter or some other ship. Turrets are in a terrible place, the range is bad, the accuracy is terrible, and a good handful of turrets have been poorly designed to where they are stuck with bad firing arcs. I don't expect the last issue to be addressed, but can we at least get some balancing buffs for turret mounted weapons, so that we can have a actual reason to crew up our big ships? Besides just bringing on extra hands to help with loading and off loading? Im sure I missed a good few issues that plague multi-crew and turret gameplay, so please, feel free to add to the list.