In the first playtest that I attended in the PTU, a band of pirates and griefers used the commlink-less void around the wreck to launch ambushes upon players. This I think needs to be addressed because it is not fun, enjoyable, or even remotely acceptable thanks to the fact that: A - You can't IFF because everyone is always going to be blue unless they fire upon you. B - These people are really hard to be taken down. Even when we built up a small force to fight just three of them, no progress could be made. This is multiplied by point C which is... C - They can't be given criminal charges for the killings and attacks, which means that even when defeated, they could simply spawn back on MIC-L1, expedite their fighters, and travel back to the same spot to keep bothering people. Its a never-ending loop of misery for the lawful player, and endless fun for the scum of the game. The solution would be to install a Commlink area around the area so that they can be monitored and reported. It may sound like I'm whining but truly, if this goes unadressed, the Xenothreat event will become a hotspot for pirates and griefers because they can just wait in the void and have an endless killing spree that will go unpunished. This in turn ruins the fun for everyone that actually wants to get the mission done.