dear CIG, @YogiKlatt-CIG i will tell you why.......AGAIN 1) Agility It has WORSE strafes (beside forward/backward acceleration, that is mostly meaningless in SC space combat) than MOST OTHER FIGHTERS in SC. On top the rotations are worse than that of the hornet. 2) Durability Worst pankake of all fighters. Only half the total HP pool of a hornet. It pops SO easy! It cant tank, it cant evade! 3) DPS no advantage over the intended contenders like gladius and hornet. Problem in general is, that smaller weapons provide a longer time on target due to bigger ammo pool. so ships like the hornet is outperforming a sabre heavily. and the one gun more compared to the gladius does not really help either, as the one gun more reduces the time on target again. What i would like to see changed: 1) Agility set the sabre between hornet and gladius 2) Durability Im fine with the HP pool IF: - the sabre actualy would get its intended stealth or - the sabre would receive ANY OTHER compensation for it or - it would get the 3rd shield back 3) DPS give the 2nd PP of the sabre a MEANING! increase her capacitor pool for longer target saturation. this could be one point to compensate for point 2 When i see the lore on the sabre, that is intended to be the F22 of SC, i see NO WAY how it should perform like that in SC right now, because of the given reasons. It really, REALLY needs love. BR Icey Edit: to make it more clear, what i mean with "should sit between gladius and hornet", here hand-scribbled into the above net diagram: edit 2: very good posting further down, that deserves a link in the OP: https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/you-asked-why-the-sabre-is-bad-cig/4220701 edit 3: i wrote pretty much the same in this thread too https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/ptu-feedback-specific-ship-tuning-call-outs/4196105