So first off, due to the the PU and trading commodity's being in an early alpha stage. This is a work in progress and will change based on the progression and expansion of trading commodity. I have been able to create a method of collecting data. Then using that data to work out the best supply and demand conversion between locations. In other words, I can identify a profit margin via buying as selling commodity between multiple locations (but with limitation). The reason why I created it, is to keep track of commodity data of places that I visit. And also have an automated way, to work out the profitability difference between the supply and demand. This will only be helpful if dynamic commodity prices are introduced, and with out having some in game way of tracking the changes (could be implemented by CIG ). If you are interested in participating with gathering data, then PM me and I can notify when I'm ready to expand on the data gathering process.