Inspired by Mr. Kraken's StarStrings, I wanted to take in-game info enhancement a few steps further, so I built "Smart Citizen". It reads your local data.p4k, pulls out info CIG hasn't surfaced in the UI, and injects it back through global.ini. I've been using this for a while now and can't live without it (ofc I'm biased lol). It's nice to not have to alt-tab or look at another window and just get the info you want where you'd expect to see it. What it adds out of the box Missions Titles tagged [BP] when they always reward a blueprint, [BP?] when only some variants do. Descriptions get three blocks: mission details (spawn counts, difficulty, XP), the actual blueprint pool split by system, and guaranteed item rewards. There's also a patch layer for CIG-side data bugs — for example, the Jorrit Dossier P2M4 missions have a Smart Citizen workaround for this bug: STARC-203588 (https://issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN/issues/STARC-203588). Ships SCM speed, hydrogen/quantum fuel, cargo, full weapon loadout, and armor multipliers (physical / energy / distortion / thermal) appended to descriptions. Currently because of where SC displays this info, I've only been able to see it on the ship placards in front of actual ships in the stores. If I can find a way to get into the shop terminal, I will add it there. Ship & FPS weapons DPS, fire rate, range, and damage on guns and turrets from S1 through capital. Missiles get tagged like Arrester III [IR] (infrared). Bombs like 500SCB Cluster [S5]. Components Shields, coolers, power plants, and quantum drives get HP, power draw, cooling, and regen inline. Journal CIG's mining journal entry #2 gets crafting cross-references. Commodities used in crafting get a [CF] name tag and a list of every blueprint they're used in. Aluminum's entry now shows everything you can craft with it. Favorites Star a ship and it gets a * prefix (you can change this prefix character), so your favorites sort to the top of the ASOP. The String Editor If you want to go further, there's a built-in editor over all 87,000+ localization keys with sort, filter, status views, and free-text search. Edit anything, import existing community INIs (with key-by-key conflict resolution), and apply with one click. Up to 5 timestamped backups and one-click restore. I personally use this to rename Hephaestanite to "Heph" so it stops overlapping the mining quality numbers, and to fix some of the worst Wikelo ship names — like the Wikelo Hornet that doesn't tell you it actually rewards a Super Hornet. Patch updates When you patch the game, Smart Citizen detects that your game's data is newer than what it has cached and prompts you to refresh from the new data.p4k. My goal is to minimize how often you have to update the app due to changes in the Data.p4k file. Links - Download: https://github.com/Osiris-DevWorks/smart-citizen/releases/latest - Discord (bug reports, feature requests, polls drive the roadmap): https://discord.gg/BNzRegKZ7k - Full list of features here: https://github.com/Osiris-DevWorks/smart-citizen#smart-citizen Big thanks to Mr. Kraken and the rest of the community that worked on localziations for the inspiration and the unp4k.exe developer(s). This tool wouldn't exist without your work, and to CIG for officially sanctioning community localization. Disclaimer While I've done my best to give accurate data, some of it might be incorrect. The data in the Data.p4k file can be tricky to handle, and sometimes there are data bugs in it that CIG needs to fix. Please do report any issues anyway. I can either fix in Smart Citizen, or if it's a CIG bug, I can raise an IC that actually shows CIG what elements of the data files are broken. Edit: the initial extraction from the data pak will take a while (5-10 min) . You will see the progress bar wait at 33% while it extracts the game database. This is normal. I will be looking at speeding this up in the future if I can.