Problems with In-Game Route Planning: Only calculates direct routes - doesn't consider line-of-sight obstructions from planets/moons No fuel optimization - doesn't suggest optimal refueling stops Ignores quantum drive differences - treats all drives the same No multi-waypoint planning - can't plan complex journeys No alternative routes - just gives you one option No danger zone avoidance - won't route around Pyro pirate areas What We Can Build: Intelligent Quantum Route Planner with these features: Core Features: Multiple route strategies: Fastest time (high-speed drives) Most fuel-efficient (economy drives) Safest (avoiding interdiction zones) Balanced (best overall) Smart refueling: Calculates fuel stops based on your ship's tank capacity Suggests optimal stations along the route Shows fuel costs for the journey Quantum drive comparison: Compare different drives for the same route Show time/fuel/cost trade-offs Recommend best drive for your ship Multi-waypoint planning: Plan complex routes with multiple stops Optimize waypoint order Handle cross-system jumps (Stanton→Pyro) Data Sources Available: UEX API - location coordinates, fuel prices Community quantum drive data - speeds, fuel consumption rates System maps - celestial body positions, jump points Tech Stack Suggestion: Backend: Python + FastAPI - NetworkX for pathfinding (Dijkstra's algorithm) - Requests for UEX API calls - Pydantic for data models Frontend: React or simple HTML/JS - Interactive star map - Real-time route updates - Mobile-responsive Deployment: Docker container - Could host on your infrastructure - Or static site with Netlify/Vercel