Fan art of some potential Caterpillar Modules. All modules listed below have been visualised on the videos. Addressing the Power/Life Support Module Demand - please watch the begining of video 3 and of course - feel free to suggest other modules Edit PS - Weapon/Military Modules. I am getting lots of request to add cannons, extra turrents, repeaters etc - at this point of time this would de-balance whole ship from military POV - something i would rather leave for balacing team to deal with. thanks PART #1 - ROC Module - transport you ROC to mining locations, coming with access ramp - Farming Module - Grow your own food / recycle water / produce medicine - Armory Module - Be ready for a drop - lots of storage for whole crew - Briefing Room - more for role playing - similar to javelin - discuss action plan before execution - Sleeping Quarters - more sleeping room for crew and hired NPCs - Server Room - expand on data trading - additional server room to cutrrent one - Medical Room - room to treat minor injuries - Medical ER Module - room with access ramp for easy patient pransport - Refinery Module - refine minables and gasses for fuel and other products - General Shop - sell collected and crafted items + serve food and drink Edit: All the new Modules from Part 2 and 3 and extra details one above PART #2 - Racing Module - Space to fix, recharge and tune your cyclone before big rally day - Drone Module - control swarm of drones to scan, infiltrate, attack or build / construct - Salvage Module - salvage and fix components - Bar & Club Module - relax with your firends - Mech Module - big armour with top deck for easier mech cabin entrance - Bike Module - space for 4 Drake Dragonflies - Exploration Module - Planet analysis, scanning, and research - Docking Module - possibility dock with 2 more ships - Prisoner Transport Module - as in current prisoner transport caterpillar - MOAB Module - Drake approach to MOAB - more as a joke :slightly_smiling_face: PART #3 - Mining Support Module - Support Prospector or Mole on long expeditions - where coming to refinery is a longer than current gameplay - Passanger Transport Module - drake approach - 119 seats - no leg room and no peanuts - bit tight for NPC to move around - but that's just concept - Hunting Module - hunt and capture all the space creatures - Large Cargo Module - if catwalk removed - single module can fit 6 cargo containers 32SCU each - size based on RAFT containers. thats 192 per module - Refueling Module - refuel small ships with hydrogen and quantum fuel - EMP Module - helps you to capture faster ships - Bionics Shop Module - used bionics and prostetics - Re-arm and Repair Ground Vehicles Module - re arm your ground vehicle on the go Quick links to all 3 videos: 1 - https://youtu.be/sbXOZAi4qoA 2 - https://youtu.be/y9VzyOER_bU 3 - https://youtu.be/_QI1h-Lqbx4