New codename Zeus. Star Battle Cruiser, assault heavy carrier. Two real BFG from each side, two long range scanners, six side turrets on main hull (total x12), two big front turret in the nose (retractable), two top missile launchers, three retractable top turrets near docking collar (or landing pads, they retractable and n/a while ships on pads), three rare turrets behind docking collar, two rear bottom turrets on side hull, two front turrets on each side hull, six laser cannons at top and bottom of main hull (total x12), six snub fighters launchers from each board of main hull. Three bottom bomber bays, three control rooms in (central one and two by sides). Two rear garage access gates, big docking collar for Hercules series in the nose of the cruiser, which connected with big garage for heavy ground vehicles (two ways to access main garage area from side ramps in rear). Main entrance through big elevators on landing gears (main ones two by sides, and additional one in front "boot"). Comes with two side triangle landing pads for Ares fighters and one bigger pad for Mercury Star runner. Got swarm of Kruger P-1 snub-fighters, which also used as escape pods for crew. Vehicles stored in garage area can be transported to Hercules and back, got equipment for repair and rearm. Refuel functionality. Additional three landing pads at top. Added emergency mode, when front part of hull destroyed or deatached. In this mode there is three front retractable turrets with limited field of view, and four bottom ones. Original thread: https://robertsspaceindustries.com/spectrum/community/SC/forum/50172/thread/crusader-olympus-battlecruser/222819 This is last one, there will be no more updates or whatever. I'm leaving project.