Hi guys, So I got this idea about how you could breach or destroy a part of a ship, and be able to walk though the hole in the hull without it costing too much to process. Basically, the destruction systems used on the ships already uses procedural textures to imitate missing pieces, like an impact crater on your wing turns that area's opacity to 0 to reveal the structure behind. What you could also do, if push that further and have an entire hole blasted in the hull, turn the opacity of all the layers to 0 to make a clear transparent hole thought the ship. Then add a bounding region in that area which deactivated collision detection with the ship wall. The collision shapes don't have to be recalculated, its literally just an exception allowing an object to pass through. I've link a couple gifs showing a demo scene (first being the representation of what wouldbe rendered, the second of the geometry mesh, and the third of the collision shapes). You could do a whole ton with this, like mining ships welding through a capital ship's hull, breaching pods crashing though the walls, could even be used to create depressurization breaches.