This is a long running discussion I've had in the old, HOWTO Create your Own Art using Game Assets, thread on the old forums. So basically, right now I'm trying to rebuilt a super hornet accurately for some cool renders and videos http://i.imgur.com/ZBSbXIi.png I'm doing this outside of cry engine. The reason is in cry engine, it's difficult to use for me, the prefabs for building assets is only available for hangars AFAIK. http://i.imgur.com/N2ogL6q.png While prefabs for pre-container (container ships use SOC files for prefabs) older ships like the hornet, only have prefabs for light placement. In trying to replicate the super hornet outside of engine so I'm using the holoview model as a reference since all parts are attached to it already but as a solid model. It's in same coordinates (the grey color) and is not exactly the same http://i.imgur.com/HX9MWVg.png I'm also using the mocap version which is only a reference for part positions in their opened states (ladders, doors, canopy, landing gears, etc) to make sure I get everything as close as possible. Problem #1 One of the major problems I noticed is the landing gears in the anvil folder for the hornet... are collapsed and a solid object. See this comparison (right) to the extended mocap version (left, also solid object) http://i.imgur.com/VPQnuWE.png This means I can't animate the landing gears for the hornet to the extended landing position. Problem #2 Texture info is missing for bottom thrusters and canard turret, which basic material information is encoded/included in the cga/cgam files via their own material data blocks, and I know the thrusters have a total of 6 textures applied.. but for whatever reason can't find a file or data that says what is used, I do know that the cga/cgm files reference the gladiator but that's about it. Problem #3 I'm missing the two engine shroud pieces (not the fans, it's 2 pieces to cover the big holes on the rear sides) for each side of the back of the ship.. the holoview model has it, but haven't been able to find it in the files yet as it would be textured. MAIN ISSUE: So all this stems from the main issue of not having build prefabs (other than lights) for the older ships. Which would not only show the paths for all the ship parts used to build an old (pre-container file) ships, but might help also if figuring out the missing texture issues. So if anyone can contribute to help figure this out, that would be most appreciated! Right now, AFAIK, everyone (fan art wise, that doesn't work for CIG) has to build ships manually both in engine and outside of engine. So files with directions or clues to where ever these directions are stored, would be most helpful! Hopefully these directions aren't serialized inside the main game EXE. ?? Thank you @modding community