I've unpacked the archive and got an "cgf-converter" model converter. The problem is, the converted obj ship's models are messed up after loading into Maya. What am I doing wrong and if there's a tool or a method for loading cgf or converted models? Am I using wrong converter? Also, if there's a way to load ship's dds textures? They split into number of files with different extensions and I can't figure out what should I do to them. Thanks.