Mission Interface & Performance System Proposal Improved Mission Interface The mission interface is reorganized into three dedicated sections: Left Panel: Contract list with tabs (All, Available, Accepted, Completed, Failed), sorting options and advanced filters. Center Panel: Mission overview with clear objectives, narrative briefing, rewards and operational information. Right Panel: Performance evaluation and reward scaling. This layout improves readability and allows players to quickly identify contracts matching their playstyle and ship capabilities. Dynamic Mission Performance System Replace the traditional Success / Failure outcome with a Mission Performance Score ranging from 0% to 100%. The final score is based on objective criteria: Criterion Weight Speed 25% Efficiency 30% Health Preserved 20% Repair Costs 25% This system rewards not only combat ability, but also tactical decision-making and resource management. Ranking System Performance determines a rank: 0 – 49% → Fail 50 – 69% → Bronze 70 – 89% → Silver 90 – 100% → Gold Additional ranks such as Platinum or Perfect could reward exceptional performances. Performance-Based Rewards Mission results directly impact: aUEC payout Reputation gains Access to prestigious contracts Career statistics and mission history Additional Scoring Categories To better fit Star Citizen's sandbox gameplay, the system could also include: Tactical Score Friendly fire Civilian casualties Cargo losses Objective abandonment Logistics Score Fuel consumption Quantum fuel usage Ammunition expenditure Overall mission profitability Cooperation Score Reviving teammates Repairing allies Refueling support Crew survival rate Goal: Transform missions from a simple Success / Failure mechanic into a true Operational Performance Evaluation System, rewarding efficiency, teamwork, resource management and tactical excellence while remaining fully compatible with Star Citizen's immersive gameplay philosophy.