So So with the option to mod the pu or at least a single player version, I can add my own player character, need to look at my skull shaved of most of my hair to figure out the shape better on the top, but two things beyond being able to add myself in, is a rig that works in Maya to automate rigging and painting weights. You may need to use the ability to use older versions and run 2008 for creating the rig and then exporting the model as a ma or mb back to 2018, but hopefully it runs under 2018 as well. https://github.com/VasDrakken/TikkiRig I put the rig up on github under the MIT license. It was a student project and you only need to create the github code to use it. The files for the body double is going to depend on the limitations of the modding for the PU and SQ42. The swords are going to get full tang hilts I have hundreds of files of reference from when I used to fence at the Olympic level. yes I know Adrian Paul and it is his fault of my mask liner is pink! But the body double hopefully gets to work in the persistent universe. that would be cool if we build characters that are close enough to the clothing items in game we can get our own characters added to the ones built already. We do need to limit the number of textures and draw calls on screen. But the swords are going to be another repository on my github account in maya askii code. I want to build the various hilts and maybe a gui to select the parts of the sword and then export a fbx file out. I can not include the rifle as while it is mil spec it is still too close to what that guy offering the magazines got in trouble for. I have a FFM (federal firearm manufactures license) with a thousand dollar transfer tax so I can sell them to ffl holders. But just to be safe the swords and black powder rifles are not regulated so the swords in a stero lithography compatible format go up on a github repository but the rifle you have to buy from an authorized reseller or distributor. The scopes I have to get back to Nokia, Finland to make sure the electronics work the way I designed them before you can buy them. But the swords and rig should work to create usable rigs for the game engine, and swords that once rigged for the engine should work in game. Note they based on what the actual depth and edge of actual swords are not the scaled up perspective so they may look weird in game.