[ MXOX Neutron Canon NN-16 ] My first try at modelling a weapon inspired by the NN canons ingame. It might not be as modeled as the ones ingame but I'm not on that level yet. If I where to give it stats and a function then it would be somethin along the lines of. [ Alpha ] 300 - 600 DPS [ Firerate ] 25 RPM ( 1 shot per 2.4 seconds ) [ Lifetime ] 3 seconds [ Speed ] 700m/sec [ Capacitor regen delay ] 3 seconds [ Capacitor ammo cost ] 25.000 [ Capacitor ammo regen ] 4150/sec I want this canon to be used as an option for long range sniping where the damage ramps up the longer the ammo travels and depending on what you're hitting. The first second its dps should be abysmally low , probably around the 100 dps max if it hits the shield and if it hits the hull , it should apply a 1.6 multiplier for 160 DPS At the 2 second mark its dps should be 200 max if it hits the shield and apply a 1.8 multiplier when it hits the hull for 360 DPS If you manage to hit the target at exactly the 3 second mark or just a tad before you should hit the shields for 300 dps or the hull for a whopping 600 DPS With these stats I hope to prevent this weapon from being used against light fighters ( and yes , even flick shots ) but have it be a sustainable option against larger ships and give it a niche where its effective against heavily armored opponents but weak against heavy shielded opponents. I've also kept the cost and regen of the weapon expensive and slow do deter mindless spamming of the weapon hoping you'll get a random lucky potshot at someone. It also means that someone who invests time and effort into knowing the weapon will eventually be better with it than someone who doesn't.