This would be a nice feature if incorporated in the correct way. Quantum transport could make a lot of sense in Star Citizen, especially for team play, crew assembly, rescue, boarding, and getting players into the action faster. The key is that it should not become instant travel anywhere. If it requires physical pads on both ends, power, permissions, cooldowns, range limits, and ship/station-based tiers, it could reduce downtime without replacing ships, quantum travel, or the scale of the universe. Done right, it would make the game feel more playable while keeping the verse big.