Without further ado, let's get to the main content: Section One: Improved Security Protocols for Tech Enterprises Implement armed patrols in the airspace of each planetary region. -Increase the risk associated with criminal gameplay. -Monitor illegal cargo transactions; upon detecting a player's spacecraft, initiate a docking scan warning. Authorize shoot-down after three warnings if non-compliance persists. -Simultaneously raise the costs of crime and smuggling. However, patrol security teams follow fixed routes when inspecting planets, creating reasonable gaps in gameplay timing. -Smugglers can offer escort contract missions to other players through illegal channels, setting their own commissions, in hopes of buying and selling goods in illegal settlements under the protection of illicit escorts. This escalates PVP intensity and high-risk rewards in illegal settlements, leading to more active player engagement. (This will also lead to chaotic situations among corporate security armed teams, smuggler players, and pirate wanted players. However, it is likely reasonable and beneficial in enhancing the gameplay experience for players.) Section Two:Starship Defense and Personal Improvements - Spaceships will no longer accept commands from non-squad members. If a spaceship is docked with its doors unlocked, other players who are not part of the squad cannot use the interaction button to open the spaceship's doors. - If a squad member is within the range of the spaceship's communication channel, and another non-squad member attempts to open the spaceship's door, the squad members within range will receive an audio and UI warning from the spaceship's system. If they are not within range, this warning will not be triggered. - Players can hack into the spaceship's door access system to enter, but this takes time, varying approximately between 60-180 seconds. More advanced spaceships require longer hacking times. However, this method does not immediately trigger an alarm, but once the hacking is successful and the intrusion occurs, the spaceship's identification system will send an intrusion alert to its owner's squad. - This increases the cost and difficulty for players to infringe on other players' interests, but correspondingly, it also provides a reasonable gameplay process and gives the invaded the choice to fight back or escape, further enhancing the quality and excitement of PVP. - It emphasizes the property rights of personal spacecraft, which is greatly beneficial to the current gaming environment. I will continue to update this proposal going forward, so please actively discuss, but let's maintain civility and politeness.:)