Are you tired of the aggressive, stretched distortion on the edges of your screen when playing Star Citizen on a multi-monitor or ultrawide setup? Because Star Engine uses a single-camera projection, relying on Nvidia Surround or AMD Eyefinity can severely warp your peripheral geometry, making it feel like you're flying with "drunk glasses" on. This guide walks you through a brute-force "virtual canvas" workaround to bypass Surround/Eyefinity and reclaim your true peripheral vision. By manually configuring your game's attribute files, you can achieve accurate velocity feedback, proper depth perception, and a massive boost to your spatial awareness—especially when navigating tight canyons or dogfighting. :warning: System Requirements Warning: This is a highly resource-intensive method. Rendering a virtual canvas at this scale pushes hardware to the limit. A graphics card with at least 16GB of VRAM and a system with 32GB of RAM are strongly recommended (the method demonstrated uses over 15.1GB of VRAM alone). What This Guide Covers: Ditching the Software: Why you need to disable Nvidia Surround and AMD Eyefinity before starting. File Configuration: Step-by-step instructions for locating and editing the attributes.xml file to double your horizontal resolution. In-Game Adjustments: Setting the game to borderless windowed mode, utilizing the "Auto select" graphics preset, and dialing in the perfect custom Field of View (FOV). Troubleshooting: Quick fixes for washed-out HDR displays (Win + Alt + B) and addressing temporary FOV sync issues. Note: This is a community workaround until native multi-viewport rendering is fully supported. Due to the screen configuration, the session QR code will be pushed off-screen.