This is a rework of The Meridian Shadow here: https://www.artstation.com/artwork/8nJlw Reworked because of my inexperience in the past about 3d design. Still kinda inexperienced but I'm trying to work with Blender now. Annoyingly this was before my switch and its gonna be a pain in the ass to import this to Blender. I'm considering just remodeling the ship based on metrics rather than pulling my hair out figuring how to make it work. This is the 1390m long prototype re-iteration of Reishan Industries old 1220m long flagship. The width has been extended to allow for more hangar space for fighters, and the back has a docking cradle for bigger ships if needed. Its hangar can store a maximum of 40 light fighters and its rear docking cradle can hold a medium-sized ship for quantum transport. The bigger size and unique more reliable independent Cor Leonis Quantum Transmission power generator allows it to support 21 Quark-Gluon Cannons and 44 point defense turrets. It also has 2 main Quark-Gluons Cannons that can slice through continental plates like butter. For extreme long-range weapons, it has 16 missile launchers that can fire Quantum Jump capable missiles. Because of the intense heat generated by the Quantum Transmission Conduits, it has 8 vulnerable dedicated radiators as part of the Active Thermal Control System that works in conjunction with the exposed endothermic cylinder heatsinks that can be ejected in emergencies. Old model comparison: https://www.artstation.com/artwork/YanKNd I also have a list for Interior rooms and corridors I'm gonna model. Which is very extensive and made me realize why the Bengal has so much empty space inside. You have so much space in a 1 kilometer ship that you have to intentionally leave most space unused because it takes a lot of effort and resources to fill those spaces in. In the end, I gave it exposed rooms for systems is so that it can be easily repaired with a non-centralized system. While not the final list, it has the general points of what I'm gonna put in. -Vanadium Quantum Computer Server Room. -Countermeasure Research Lab Room. Analyzing sensors readings, artifacts, stellar cartography, and other phenomena. -Bleeding edge tech workshop with 3d assemblers. -Brig for captured enemies. -Container Cargo Hold with cargo lifts to the hangar, cargo area, and engineering. -Food storage. -Hydrogen storage. -Equipment storage. -Hydroponics garden. -Kitchen. -Mess Hall. -Guest quarters. -Wardroom -VIP quarters. -Crew quarters. -Ground forces quarters -Armory -Shooting range -Suit up/weapon up room for drop troops and fighter pilots. -Hangar bay. -Escape pod rooms. -Missile loading rooms. -Medical sickbay. -Holographic Theater -Relaxation and recreation suite with bar, pool table, music system. -Cor Leonis Reactor room. -Sealed contamination isolation chamber. -Docking cradle reception. -Security room with display for internal ship cameras and has anti-personnel weapons storage. -Cyber countermeasure room isolated from main servers to spoof hacking attempts. -Shield Conduit chambers. -Quark plasma storage containment. -Munitions loading room. -Micro-missile countermeasure batteries. -Twin Quark-Gluons Cannons maintenance corridors. -Micro fusion core chambers strewn across the ship. -Communal bathroom and showers. -Captain's quarters and XO executive officers quarters. -Gravity control room. -Main engineering room. -Emergency auxiliary control room. -Briefing room. -Multi-direction Turbolift system. -Outer observation lounge. -Space Division Ready Room -Ground Division Ready Room -Bridge ready room. -Maintenance corridors linked with main corridors but vertically linked to other maintenance corridors. -Sealed morgue room for deceased crew and aliens. -Exercise gym with a small courtyard for sports. -Crew storage locker room. -EVA airlocks with suits. -Bridge with numerous service stations. -Hangar Fighter Traffic Control room.