These are blender instructions. Assuming you're brand new to Blender like I was a little bit ago Enjoy Solution: Select a single decal poly's (see blender guru tutorials on basic blender use) Separate decal polys from main mesh in blender. (press p if you're using Blender control schema) Rename your separated mesh Edit mode on new decal mesh and subdivide to about this Go back to object mode For good measure enable snap icon on your 3D viewport and change snap mode to faces (step not required, might be useful to you later) Apply shrink wrap modifier to your decal object Target is the base mesh the decal polys were extracted from. - You can select the base mesh with the eye dropper from the viewport. Change mode to nearest surface point Offset to somewhere near 0.001 BOOM! you're done.. This tutorial assumes you're using Heffay's new converter https://robertsspaceindustries.com/spectrum/community/SC/forum/50172/thread/howto-create-your-own-art-using-game-assets And following my tutorial for texture conversion using Eppi's tool https://robertsspaceindustries.com/spectrum/community/SC/forum/50172/thread/how-to-start-modding-existing-star-citizen-assets May your ship porn creations be bountiful! P.S. You should do this to only 1 decal at a time or at least only the decals that don't overlap each other at first. Doing multiple decals at once that overlap can cause shrink wrap issues. Especially if you apply shrink wrap on a decals on top where the decal on the bottom isn't shrinkwrapped properly. It's hard to explain but you'll see it if you try to shrink wrap overlapping decals out of order.