Star Citizen is expected to benefit significantly from the fast 3D V-Cache on the CCD0. (8 cores / 16 threads) During normal operation, the cores on the CCD1 are parked while the game is running. What if you disabled core parking and gave Star Citizen the ability to use all 16 cores / 32 threads, since the game is supposed to benefit significantly from having many cores? (up to a maximum of 24 cores are used) Has anyone tested this yet? More performance from 3D V-Cache or from more cores?