It would be a good to have well thought out full and proper haptic feedback for the Xbox controllers. Including proper haptic programming for the Xbox one and Elite triggers. Well thought out for all ships in space, entering and exiting atmospheres and landing. And then inland vehicles and FPS. And in time, it would be good to see some movement on the first implementation of force feedback for joysticks and HOTAS. There are still plenty of gamers with old force feedback joysticks and HOTAS sitting in the back of some shelf. It could be made anew for SC, and ED. "Forces? What forces are there in a space craft with all electronic controls!" There are forces and effects that can be represented absolutely everywhere on a space craft via haptic feedback forces and vibrations. Vibrations from Landing gear operation, landing and take off forces and vibration, atmospheric flight - both entry and exit, atmospheric exit thrust forces, impacts in asteroid fields and with other space objects impacting the shields and hull including other ships or docking rings. Entering and exiting hyperspace and interdictions. Ballistic weapons fire vibration, combat damage vibrations from ballistic weapons fire and missile hits to shield impacts. Then three could be the vibration forces from using afterburners or sudden reverse thrust. And even some opposite force when nearing stress limits - and in very tight turns, a slow force building up when near blackout and then maybe a stick shaker reminder. Modern jets, and especially the newer ones do have haptic feedback, all with varying degrees of force. Different countries outfit their versions of the fighter jets with haptic feedback sticks and throttles. There are several companies that do this, supplying very expensive flight sticks and throttles to give the pilot some sense of feedback through he stick and throttle. Example: http://www.stirling-dynamics.com/products/active-controls/ With space ships, we just take it a little further. And with all these haptic events, once would have full control over there use or not at all. Well thought out settings section so one can turn it all off or just have certain haptic forces enabled. And what other haptic events could we expect to experience when not piloting out space craft, walking around them and using other stations like gunners seats. And on space stations, in zero- areas and outside in space on EVA when this becomes more detailed. And not forgetting planet side on asteroids and moons and planets. And although unlikely to happen now, but I would really like to see some haptic force feedback on a left hand throttle of a force feedback HOTAS. To FEEL the ships engines throttle up and down will give a good pilot an extra tactile feedback on the state of their engines. Something no one has really attempted yet. First things first, CIG and FD games need to take the lead and work out the first iteration of force feedback (haptic feedback support). A long shot I know but one I'm still keen to lobby for.