UPDATE 2022-04-09: IN PTU 3.17o THE PERFORMANCE DOES NOW FINALLY LOOK GOOD, GETTING BETWEEN 70-130 FPS DEPENDING ON WHERE I AM. SO IT IS CLEARLY NOT AN AMD AND/OR MICROSOFT ISSUE. UPDATE 2022-02-10/2022-03-08/2022-04-08: Updated to Adrenalin 22.2.1 - 22.4.1 - Currently running > 45 FPS Stations, Up to 70 FPS when lonely anywhere in the verse. Did not check performance on Moons/Planets yet. Also disabled "Full Screen Optimization" for the Game in Windows. I had to reset the driver after updating to 22.2.3 but nevertheless no changes in performance after setting them to the exact same settings as before. I also had updated my BIOS to AEGESA 1.2.0.5 but downgraded again to 1.2.0.3 as there was no significant change and only issues with PBO (not as high perfomance boost as before --> this had no impact at all to SC). Performance in SC was now much dependent on the Server, so if you get into a server with only a few player: frame rate as before - if you are on a "slow" server it gets to "up to 35-40 FPS" on stations, 50-55 FPS lonely anywhere in the verse. When I'm testing the performance I always join friends which do not change the server, so that I can test on a particular server - to get a "before" and "after" comparison. UPDATE 2022-01 to 2022-03: Removed as there was no changes, and I don't want to clutter up this post. Orignal Entry "Tuning the graphics card" This is not a tuning guide, it is more intended for discussions specifically for people running Windows 11 and with an AMD Radeon RX6000 Series Graphics Card. I started using Windows 11 on October 5th, since it has been released. I didn't join the Insider Program for the Machine which is running as my gaming rig. Since switchting to Windows 11 I experienced a great gaming performance (some games improved also by 5-10%) in almost all my games but Star Citizen. In Star Citizen I got a performance decrease of about 30-50% depending on the situation (and this is also very interesting). What do I expect from my system? Expected Behavior of the System: Running about 60 FPS almost all the time (but Orison), at least in Windows 10 this was the case. Current situation of my system Star Citizen is running typically at about 30 FPS, in almost all space stations or in the verse. Sometimes the FPS increase to about 35 FPS if I'm on a moon or on a planet. The CPU is having a utilization of about 20-30%. It is also boosting, so it looks good for me. The Graphics Card is having a utilization of about 70-80% it is running at about 85Watts and stays cool. I expect it to do more FPS, so I would expect it to run on higher Watts and to go on higher Utilization. It switches between Idle and ~1100 MHz. Setting up the Graphics Card to get a bit more FPS (STILL NOT >60 FPS!) If you read until this line, that's amazing. Thanks for that! As everything is running good in the system and any other game is running perfect I currently believe that there is not an issue with Star Citizen itself but with the AMD Graphics Driver for Windows 11. Although it is the same version as in Windows 10 I guess there are some performance optimizations for different configuration combinations of Operating System and Games. I'm not giving any advice of following the next steps nor do I take responsibility to configuration that you do based on what I did on my system! In a short summary: 1) I did enable Radeon Image Sharpening especially for Star Citizen in the AMD Radeon Software 2) I did enable "Virtual Super Resolution" in "(Global) Settings > Display" so I can run Star Citizen in 4K instead in only WQHD 3) Then I went to Performance > Tuning - added a new Game Profile only for Star Citizen (so that the tuning settings only affect Star Citizen and not any other game!) 3a) In the Game Profile I activated "Manual Tuning > Custom" in "Tuning Control" 3b) I enabled "GPU Tuning" 3c) I enabled "Advanced Control" 3d) I set Min Frequency to 2400 MHz (which is 96% of Max Frequency) and kept Max Frequency as suggested by Radeon Software 3e) Apply Changes (top right) 4) Started Star Citizen and Switched Resolution to 3840x2160 and "Fullscreen" As written above I had about 30-35 FPS before these changes, now the game is running with about 40-45 FPS, although the resolution has been increased. --> Now the graphics card is running with about 2300 MHz up to 2400 MHz. And Wattage increased to about 180W. After that I disabled Virtual Super Resolution and switched Star Citizen to 2560x1440 again --> I do not have 40-45 FPS but the game is now running at 35-42 FPS, so it is better that before giving a more "fluid" experience. Wattage and GPU performanced stayed at about 180W. Looking on the Graphics Card Metrics it still switches between running at >2300 MZ and "idle". So I'm running now without Super Resolution but the change with the Super Resolution has been done just to check if higher resolutions give more or less FPS. I would expect less FPS, but it was the other way round. I'm running most of the time in "Borderless" mode, so I cannot use Super Resolution. Conclusion To sum it up, due to increasing load on the Graphics Card by giving it "more to render" the graphics driver seems to force the graphics card to render faster. If the settings are not made it looks for me that the system thinks there is not much to do, give it about 30 FPS and keeps it like that. I did already file a bug report to AMD, but please feel free to submit bug reports on your own. You can do that in the Radeon Software by Clicking Settings > System > "Issue Reporting (Launch Bug Report Tool)" As any other game is running perfectly (and sometimes also faster than on Windows 10) - and with any other I mean New World, CoD, Assetto Corsa, Flight Simulator etc. - I now guess - it's an SC issue on W11 with AMD - but not all AMD players are reporting the same issue - and I do not really understand what's the difference to other systems. Before people suggest it: Of course I can switch back to Windows 10, but I'm not doing that :wink:. Current System Configuration (just for reference) Windows 11 (10.0.22000.527) - AMD Ryzen 5900X - 32 GB RAM DDR4-3200 Running the correct profile - AMD Radeon RX6900XT Graphics Card (AMD Original) - X570 Chipset - Multiple Screens - Resolution 2560x1440 (WQHD) - Discrete TPM Chip (not AMD fTPM) - All-SSD (What did you expect?) Typical Solutions already done, just for reference: - Windows was installed fresh (no upgrade) - Newest Chipset Driver from AMD installed - L3 Bug has been fixed with Windows Patch - Windows Error Reporting has been disabled completely - Tried using RivaTuner Statistics Server to synchronize FrameRate --> didn't do anything