I was wondering whether top-notch gear like Warthog still has that joystick-typical ast least minimal deadzone or whether it actually translates inputs like a mouse. I just got a T.Flight and after witnessing the difference in Privateer between giant deadzone and little one, it seems to me as if a joystick could be just as precise as a mouse if it has very light resistance, excellent centering and zero deadzone. I mean like, you touch the stick with a finger and get a read. I include low resistance as a factor because I suspect that it contributes to precision difficulty that you can move the stick as lightly as a mouse unless you move it far and then you suddenly have to push against resistance. (I'll definitely experiment with a min-resistance setting on my stick and see whether I get a more mouse-like experience from that.) On the T.Flight, in SC I set all deadzones to 0 and am puzzled why they are even set above 0 by default. Can't imagine a stick so horrible that it would need those. With that setting, when I am tracking an enemy ship at high range, I find myself wishing for making micro-corrections of the aim, i.e. moving the stick so minutely that it doesn't even register because it's still considered center position. I tried resolving that by altering the input curve, but that didn't help that much. And besides, targeting E.S.P. already does a lot and I totally need that for mouse control, too. But on the other hand, I do seem to get a steering reaction out of the tiniest movements. What what is it actually that makes aiming with stick so tricky? Or is it just a matter of practice and we have a distorted sense because we operate the PC with the mouse all the time? (I want to explore this practically, but it's currently a bit tedious with the PU throwing all kinds of obstacles my way and I don't want to burn through all my REC tokens in AC.) UPDATE: I think I figured out one major factor that is making playing with a joystick hard: