I'm playing 3.6.2 live on a 2560x1440 240 Hz G-Sync monitor with the following specs: GPU: TITAN RTX - 2175 MHz, liquid cooled CPU: 9900K 5.4 GHz, liquid cooled / MB: ASUS Maximus XI Gene RAM: G.Skill 16GB 4600 MHz SSD: Intel Optane 905P - 960GB With graphics set to low at 2560x1440: 1. Staton spaceport: around 60-80 FPS. GPU usage is only ~40% and CPU usage is ~50%. 2. Arena commander: 80-120 FPS. GPU usage is ~60% and CPU usage ~40%. So why are my CPU and GPU being used so little? Typically, a games FPS will increase until either your system hits a CPU or GPU limit. It is almost like the SC game engine is purposefully bogging down and not using the available resources? I enabled and disabled hyper-threading and it had no effect. Are other people experiencing this?