Interstellar Racing — Industrial Circuit A community competition series for haulers, miners, and salvagers across Stanton, Pyro, and Nyx The Industrial Series is a season-long competition built around the careers most pilots spend their time actually doing. No combat rankings. No kill counts. Just the 'verse's best haulers, miners, and salvagers competing on the merits of their industrial work. Three disciplines. One rotating event every two weeks. A maximum of 100 points per event. Points accumulate across the season — consistency beats a single strong performance. Teams of up to three pilots register before each event. You can specialize in one discipline or compete across all three. The Overall Industrial Championship combines points from every event regardless of type. :package: Freight Frenzy Complete hauling contracts. Score more by hauling smarter. Freight Frenzy rewards teams who understand their contracts, not just teams who run the most of them. Every completed run is scored across four dimensions — and they multiply together. Contract Rank reflects the difficulty tier of the contract itself, from Trainee (×1.0) up to Master (×3.0). The reputation grind pays off here. Distance separates the short haulers from the serious ones. Planetary hops score baseline (×1.0). Cross-planet Solar runs score more (×1.5). Interstellar runs through jump points — Stanton to Pyro, Stanton to Nyx — score the most (×2.5). Contract Size rewards the big ships. Extra Small to Large, scaling from ×1.0 to ×3.0. A Hull series pilot running Large contracts will score dramatically more per run than a solo hauler on Extra Small loads. Payout Value adds the final layer — higher aUEC contracts score higher, from ×1.0 under 100k to ×2.5 for 3M+ runs. A single Master rank Interstellar Large Haul at 2M aUEC will outscore a team grinding Planetary Extra Small contracts all day. Plan your routes. Read the contract names. Work with your crew. Event styles across the season include: Standard — all contracts, all distances, 24 hours The Long Haul — Interstellar and Solar contracts only, bonus multiplier for Pyro and Nyx runs Bulk or Bust — Medium and Large contracts only, bonus for runs over 1M aUEC Pyro Circuit — at least one endpoint must be in Pyro, expanded contractor eligibility Senior Circuit — Member rank contracts and above only, no Rookie or Junior runs accepted Eligible contractors include Covalex Shipping, Red Wind Linehaul, Ling Family Hauling, and additional factions as specified per event brief. :pick: Mining Mayhem Extract ore. The right ore, from the right place, with the right method. Mining Mayhem covers the full mining career — ship-based asteroid extraction, FPS hand mining, ROC surface runs, ore refining, and targeted collection challenges. The format rotates every event. No two Mining Mayhem events are the same. For standard sale-based events, scoring multiplies across four dimensions. Ore Tier is where location and knowledge become competitive advantages. Common ores (Iron, Copper, Titanium, Quartz, etc.) → ×1.0 Mid-Tier (Taranite, ROC ores, FPS ores) → ×1.5 High Value (Gold, Bexalite, Lindinium, Riccite, Stileron) → ×2.2 Rare / Exotic (Quantanium, Sadaryx, Savrilium) → ×3.0 Lindinium and Savrilium are only found in Nyx. Riccite and Stileron are Pyro exclusives. The pilots willing to mine in lawless space will score from a tier that Stanton-only teams cannot reach. Mining Method rewards the investment in better ships and crew coordination — FPS and ROC at ×1.0, solo Prospector at ×1.3, MOLE and Arrastra at ×1.8, Orion at ×2.5. SCU Volume uses a logarithmic scale so solo pilots are not irrelevant against capital operations. Ore choice matters more than ship size alone. Sale Value rewards selling refined ore at TDD terminals over raw dumps at Refinery Decks. One key rule: if an event requires selling at a commodity terminal or refining, only ores that can complete that full loop are eligible. FPS and ROC ores that cannot be sold or refined are excluded from those formats. The Event Brief always makes this clear. Event styles across the season include: Standard — all methods, all ores, sell for highest value Quantanium Rush — rare and high-value ore dominates, common ore barely scores Purity Challenge — ore quality (0–1000 scale) is the primary metric, not volume. Scan screenshots required FPS Only / ROC Only — no ship mining, levels the field, opens up cave systems Multi-Crew Only — MOLE, Arrastra, and Orion only, rewards coordinated crew play Refinery Run — 48-hour event built around the full refining loop, refined output scores a bonus multiplier Targeted Collection — specific ore, specific quantity, may include location restrictions :wrench: Salvage Scramble Strip hulls, process wrecks, recover components. Do it faster and better than everyone else. Salvage Scramble covers hull scraping for RMC, structural salvage for Construction Materials, component recovery, mission-based contracts, and timed race formats. The format changes every event, and the scoring rewards teams who process wrecks thoroughly — not just teams with the biggest ship. For standard sale-based events, scoring multiplies across four dimensions. Wreck Size sets the foundation — Small (×1.0) through Medium (×1.5), Large (×2.2), and Capital (×3.5). Capital wrecks from In the Wake of Disaster missions or Senior Contractor Adagio Holdings contracts are the highest-value single-run scores in the circuit. Salvage Type rewards doing more to each wreck — hull scraping alone scores baseline (×1.0), structural salvage alone scores more (×1.4), component recovery more still (×1.6), and a Full Process combining all three scores ×2.0. A Vulture crew fully processing every wreck it finds will consistently outrank a Reclaimer crew skimming hulls and moving on. SCU Volume uses a logarithmic scale calibrated to real salvage ship capacities — the Salvation and Vulture sit around 6–13 SCU per run, the Reclaimer at up to 420 SCU. Smaller ships can absolutely compete in the right format. Sale Value works identically to the other disciplines — higher aUEC sales score higher. Adagio Holdings is the primary salvage contractor. Senior Contractor rank unlocks the high-value C2, M2, A2 Hercules, and 890 Jump contracts that spawn the largest and most lucrative wrecks. Building Adagio reputation before mission-based events will expand your competitive options significantly. Event styles across the season include: Standard — all ships, all methods, highest sale value wins In the Wake — In the Wake of Disaster missions carry a bonus multiplier, large and capital wrecks dominate Component Hunt — components are the primary objective, hull scraping and structural salvage play secondary roles Wreck Count — fully processed wrecks scored per completion, not by volume. Speed and route efficiency beat raw ship size Salvation Sprint — race format, RSI Salvation only, first team to 500 cumulative SCU wins. Fixed points by finishing position — the great equaliser Material Specific — only a targeted output counts (RMC only, a specific material grade, a specific component type) Method Restricted — Salvation only, Vulture only, handheld tools only, or no Reclaimer Location Restricted — Pyro only, Nyx belts only, Lagrange points only Ready to Compete? Season 1 is underway. FF_001 has concluded — Mining Mayhem MM_001 opens June 21 2026. Events run every two weeks through to December 2026. Full rules, scoring guides, event briefs, and leaderboard standings are posted in our Discord. All industrial pilots welcome — solo players, small crews, and full org teams. New event formats are always in development. Community suggestions welcome.