A research (1) finds that playing videogames more than 10 h per week reduces the diet quality, increases the obesity risk and reduces the quality of sleep. So, which kind of schedule a typical salaryman could have: - wake up 0600 - commute 07-0800 - work 08-1700 - commute 17-1800 - domestic and biobreak activities 1700-1715 - physical exercise 1715-1830 - attend kids 1830-1930 - attend wife 1930-2030 - play SC 2030-2130 - cooldown + watch the wall 2130-2200 - personal hygiene + preparing the next day 2200-2230 - 2230-0600 slee p (the absolute minimum for an active life) If this could happen 5 times per week, it cumulates 5h. And Sat could have a luxurious 2 h, and Sunday a supermagnificent 3h. That sums up to 10h. So, that is both the maximum you can squeeze into your life and the maximum your fleshy butt can tolerate. And that would implicate some ethical choices from the game industry... So, there could be an organic solution also to the ever acute pvp/pve balancing. CIG turns the pvp flag on those who have too obsessive and unhealthy playing habits. And the pressure increases the more one plays. 20 h and you would be one of the most wanted, with an NPC army and a large bunch of bounty hunters after you, and 20 MaUEC on your head. (1) https://www.sciencedirect.com/science/article/pii/S0899900725003685?via%3Dihub