There appears to be a very divided population in the 'Verse these days. There is a large and every growing population of players who have invested in the game, and are getting very frustrated with the gameplay. There is another group, commonly referred to as the "White Knights" who vehemently defend the development cycle of the game, and beleive saying "Alpha" to every complaint is an explanation and answer to every player complaint from the first group. Maybe the problem is both sides are unwilling to budge from their positions, and because there isn't a general consensus amoung the entire player base, CIG remains directionless, or simply panders to whichever group appears to be the loudest. For the frustrated crowd -Players are generally irritated by common bugs which have persisted for years -Players are frustrated by the continual release of new content without well thought-out revision of existing content -Are not demaning a bug-free, finished product, but a playable work-in-progress For the White Knights -Vehemently defend the fact that the game is in it's Alpha development cycle, and there should be no expectations for reliable playability -Beleive that new content is critical to the progression of the game's development For the White Knightsegame's content reaches the desired point on the roadmap, all bugs will be examined and fixed Both groups, as well as CIG, need to acknowledge the following however: - The developement of the game is a business. It requires cashflow to fund teams, upgrade hardware, lease office space, fulfill payroll - This cashflow is dependent on engaging a player base and motivating them to spend money continually throughout the development cycle - The game has existed for 14 years. In the same amount of time, companies have physically grown from garages and drawing boards to making real spacecraft. AI has been developed and entered existence. Kids who bought into this game in their teens are in their 20s and middle aged backers are retiring. 14 years is a very long time. - Other similar games, such as Elite Dangerous, X4, No Man's Sky, Space Engineers, Star Field, etc, have all entered and completed production after Star Citizen, and became polished AAA titles. While none of them are Star Citizen, or striving to be what Star Citizen's end goal is, all of them are far from simple mechanic games. - Can it really be argued against that it's unreasonable that the core mechanics of the game, such as elevators, ship function, population of missions, NPC interactions/combat should not be polished by this point? Newer content, newer ships, new mechanics etc, are all completely understable to have problems. But for 14 years, ships have randomly exploded or stopped working, NPC's fail to fly or move in combat, failed to load into ground missions, objectives fail to populate, elevators eat cargo or fail to work. These are foundational items, which the entire game is built around. They have existed, with complaints and feedback, and no resolution, for 14 years. A stable build needs to be put together. All the stuff in the game currently, older than the last year or so, needs to work. Because if it doesn't, there's no point to playing. If people stop playing, they stop spending money. They stop spending money, the game stops being funded. It's a cycle, and breaking a link here or there destroys the whole chain. And all of you white knights need to recognize, on a long enough time line, eventually we all hit a point where we're over it. You're not there yet, but how long will you all hold out?