Hi everyone, While watching the SQ42 gameplay from the last CitizenCon, I noticed a small but potentially relevant inconsistency: In several scenes, the playable character (the pilot) wears a helmet that clearly isn’t fully sealed presumably designed for interior use only. Other characters, like the gunners, also wear similarly open helmets. Later, the character is pulled into the vacuum of space. However, in the screenshot immediately following that sequence, the helmet is still open, even though the character has just come out of the vacuum and is now back inside a ship. From an in-universe logic standpoint, this raises the question: How can a helmet that clearly isn’t EVA-rated function properly in this situation? I understand this might be a deliberate stylistic choice and definitely isn’t a game-breaking issue. Still, given the game’s high attention to detail and long development time, it might cause some players to question it. Maybe a small visual adjustment would help like an automatic helmet change for EVA situations or a visible sealed “attachment” closing the helmet. What do you all think? Best regards, Demoriaan