I like to dabble with game engines to test random stuff (Unity and UE5). Their forums and media are quite good. Just wondering ... have a few questions, and ty in advance for any help provided.: (a) What is the closest game-engine to the SC Star-Engine? O3DE? CryEngine 5.7? Now and towards the future. (b) Is anything done in engine (a), compatible with the SC Star-Engine? (c) Since a significant portion of the tools are custom made, what are the 3rd party tools to work-around the game-engine specificity? (since no one from the outside has access to the Star-Engine) (d) Does any one know of sites/tools that can deliver/show/contribute code/bps like this one, but for O3DE? (e.g., for UE5: https://blueprintue.com/ ) (e) youtubers/instructors/vids/sites that explain/show-case small samples/demos/prototypes of O3DE? e.g., for UE5: https://www.youtube.com/channel/UC7HRB-YIUrG29zufq-vURsw/videos (f) O3DE specific assets/documentation/marketplace? e.g.,: Assets/Marketplace/Documentation: Cryengine: https://www.cryengine.com/asset-db UE5: https://www.unrealengine.com/marketplace/en-US/store || https://docs.unrealengine.com/5.0/en-US/ || Unity: https://assetstore.unity.com/ || https://docs.unity.com/ O3DE: No Marketplace?! || Docs: https://docs.o3de.org/docs/ Miscellaneous: https://www.artstation.com/?sort_by=community (g) Roadmap. Are there features/modules/tasks in the O3DE that could help (or be of use) the SC Star-Engine? Or vice-versa: make it open-source some (very-specific) of SC code to allow community to contribute it in O3DE? https://github.com/orgs/o3de/projects/11/views/1 https://github.com/orgs/o3de/projects/9 https://github.com/orgs/o3de/projects/6 (h) Future. Could O3DE be an effort to create an underlying tech that is shared by different game-engines/apps/OS, somewhat similar or comparable to .NET standard ideology/objective? From: https://learn.microsoft.com/en-us/archive/msdn-magazine/2017/september/net-standard-demystifying-net-core-and-net-standard .NET Standard: This is the set of fundamental APIs (commonly referred to as base class library or BCL) that all .NET implementations must implement. By targeting .NET Standard, you can build libraries that you can share across all your .NET apps, no matter on which .NET implementation or OS they run. The partners involved directly and indirectly is quite impressive, so I am trying to puzzle why so many decided to back-it-up. (e) UE5 is amazing, maybe the best engine in 2022... Unity is ok, but more popular (more docs and devs). What can O3DE bring to the table? (besides being free). Can the development process be as fluid as UE5? Trying to find some kind of good reason to pick this up at this point... But can't find a good hub/harbour/community that allows significant growth... (f) Where does one start to do similar tasks as @Silvan-CIG , but with O3DE? What are the steps? And where is the community at?