The following is taken from a response I made in another NFT thread. As a bit of a background, NFT's are not something new to me and it's not a new buzz word that I just learnt. I've been actively trading and using NFT's tied to in-game assets for 2 years now. Specifically, a trading card game called Gods Unchained. After playing that I've been able to see the potential for what NFT's can bring to gaming. I've been backing SC since 2013 and honestly I can't think of a more ideal candidate to apply the technology to. I find it a bit unfortunate that people are so hostile to the idea and are so quick to lump NFT's in with ponzi schemes and money laundering. People see pixel images selling for thousands of dollars and wonder how is it possible nothing dodgy is going on. I agree, some of the NFT's I see for sale I struggle to assign any value to. However, I see in-game items as being the true use case for NFT's, the item they're attached to has a tangible in-game effect. There are a few big benefits I see in tokenising assets; The ability to monetize your in-game time. Play to earn is definitely a thing that is possible and not in just an abstract imaginary internet coins type of way. Am I paying the rent with what I'm earning currently? No. Am I currently earning something from a game I'd play anyway? Yes. The technology is young and I'm excited to see how the large studios integrate it. Trustless transactions. There is currently a secondary ship market for SC, and that will likely continue to exist after the launch of the game, particularly given the desirability of things like LTI. Items with scarcity, such as these, have real world value whether they're NFT's or not. The problem with how it works currently, is there is a level of trust required in the parties involved in any trades that occur, the possibility of getting scammed out of your item or your money is very real. Moving trades to the blockchain removes the requirement of trust and it allows the ability to track the provenance of an in-game item. This reduces the potential for people to get scammed out of their items and opens up the ability for people to trade their in-game items on markets outside of the game safely. On-going revenue stream for the developer from secondary market sales. An NFT can allow for ongoing royalties from trades on secondary markets for the originator i.e. CIG. There has been talk about how CIG can continue to make money after the game launches. Selling cosmetics is great and I'm really happy CIG is pursuing that as a means of paying the bills. However, there is another possible, highly viable revenue stream for CIG through players trading their items on secondary markets. Player engagement. Working towards a ship in game will be a really common goal. I know for me personally, seeing that ship being sold on markets with a tangible monetary value brings a whole new layer of engagement. It changes the conversation from people spending a whole lot of time playing a game or people paying a whole lot of money for imaginary internet ships, to there being a tangible real world value to the effort they put into a game or that the money they spent on an in-game item is not wasted. The community is obviously really hostile to the idea of tokenising their in-game assets. I'm not expecting this post to get a good reception given what I've seen so far in other threads. But some of the arguments I've seen against it are either misinformed, outdated or just lacking an understanding of how the mechanics of it could work. Having seen the potential of where the space can go, I really hope attitudes can change. If you've got questions about my experience actually playing an NFT game over a decent period of time, please post away. I know there will be a lot of people just straight up wanting to post no, but maybe go into a bit more explanation as to why it's a no.