I feel like it's pretty common in the modern gaming market (and honestly, in modern Hollywood as well) to look at the wrong metrics and take the wrong lessons from both success and failure. As an example: here are a pair of related videos, from different creators, talking about the tendency to focus on the pro player, the streamer, the hard-core player, and PvP in games where the vast majority of the actual playerbase is none of the above. It contrasts what has worked from what has failed and why.