Hello! thanks for taking a look at the forums from time to time. I have a couple of questions about the Vulkan API, so without further ado: Will we have more detailed graphics options once it's implemented? (texture detail, lighting, shadow fidelity, ambient occlusion, etc) Is it expected to improve the visual fidelity of the game in any way, right away, or will the change from DX11 to Vulkan be most noticed in the performance aspect? How do you test the API as you are converting it? Does it have to reach a working state where all the graphical features from DX11 are implemented for it to even render on screen, or can you render the game in an "incomplete" way and test it as it goes? Is there already a working version of the game running in the Vulkan API internally? Cheers!