One of the recurring issues that we've witnessed when new features, sandbox activities, events, etc. are added, are that the items required to test them involve hours of time to collect them, especially when any quantity is required. While there's definitely a place to require testing the acquisition of material items, cargo, etc., we most certainly also need to be able to test things like wikelo exchanges in volume in order to get the volume of reproductions so that bugs can be properly reported, let alone isolated, identified, and fixed. I propose that in EPTU, PTU, Tech-Preview builds, a shop is opened (through one of those closed doors or elevators or something) that allows us to purchase bulk quantities of relevent items for testing the specific targets, and potentially add a form for items to be added to the shop. This tool would be invaluable for testing things before they hit live and we invest hours of our time only to find bugs that result in loss, especially in the case of high value items.