A question for developers. Could you please explain why solo players (solo ships with a quantum drive sized "S" size) should spend 2.5 times more time in a quantum flight than players in a team (multicrew ships with an L-size quantum)? I compare the fastest quantum drives size "S" and "L". 265% QD speed Siren (S) vs DQ speed Pontes(L) is a lot ( 2min vs 5min or 10min vs 25min or 20min vs 50min or 1h vs 2h 30min) https://docs.google.com/spreadsheets/d/1SPwKk5FsOH3dyMBIQrELpQRW6f1vzqrbJtMHg_bVZLM/edit#gid=249083932 On a big ship during a quantum flight, a team can do different things. Players can interact with each other and with the ship. Only 1 player must be at the helm of the ship in case of a sudden exit from the quantum for any reason. On a solo ship, there is only one player and he must be at the helm of the ship. He has no one to share the flight. If he moves away from the helm and takes care of something, he will lose precious time and possibly life, ship, cargo, if a quantum flight is interrupted. I am sure that during the design of this mechanics, you already understood the size of the systems, the speed in a quantum flight, and how long it will take. I understand that you will look for a balance and change something in the future. But the initial decision was to make a difference of 2.5 times. I doubt that you will completely change your view on this question and make it so that the solo ships fly in a quantum flight 2.5 times faster than large multicrew of ships. You have full power over LOR and game mechanics. This difference in flight time is not an accident, it is a conscious choice. I am only interested in one thing. Why such a choice was made? I am no longer interested in anything. Only the answer to this one question.