Around Lorville I'm having mostly not great but kind of acceptable performance, around 30-40FPS, but when I'm approaching to one of the entrances to Maria hospital it drops drastically, to ~10FPS what looks really weird. Looks like the issue is at the side of the rendering thread, its time increasing a lot when I'm experiencing the issue while total CPU usage is around 20% as well as GPU usage around that number too. I was opening an issue before at the issue council, but it has closed automatically due to not enough confirmation. The issue is present at both: 3.17 and 3.18 from the beginning. Looks like I'm not alone with it, there is an open issue right now: https://issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN/issues/STARC-58243 I've contributed to that too (my configuration is attached to the contribution) but not sure it going to have enough of contributors to confirm. I've analyzed the configuration of the hardware of the guy who has the issue opened and looks like we both owning a CPUs with a number of not really fast cores. Obviously the issue is CPU bound, but there is still a question: What the hell happens near the entrances what consuming so much CPU time ? Is it the "force field" effect ? Does it rendering on CPU using a not optimal algorithm ? @Silvan-CIG Could you please take a look into that ?