Firstly, I'm going to try and keep this above the normal spectrum dumpsterfire level, but I feel like there were tons of valuable questions that were swept aside for the 5 minutes of "they were all where is my ship, when am I getting it" that should have been at the beginning of the Q&A. I enjoy watching Jared talk with the staff. I enjoy learning about the development process more than most people, and I don't mind tangents. I do mind waiting for one of the few Vehicle Q&As we get during the year to get questions answered, and having an hour of what felt a lot like pandering and waffling to the loludest whiners. They were almost all valid answers, not just excuses, but the fact that the time was spent doing that instead of answering specific questions about vehicles felt like a huge waste of time. Not time watching the show, I would have watched anyway, but Jared could have made most of that show without the devs in the room. Their time is valuable, and we don't get to hear from them as often as we'd like. so firstly, My questions: •Would you consider a (limited) "fly" mastermode and a "hover" mastermode for hover vehicles? I want a STAP but this would be great •Can we please have the ability to display older versions of our ships (such as the old 300 series, glaive, etc.) Air and Space Museum style in our hangars? Full size would be AMAZING but even smaller scale replicas (half or quarter scale) would be really nice! SudoNick@SudoNick May 15th at 3:43 pm Will we see an update to quantum fuel tanks now that pyro is coming out? Some of the older ships like the cat are not gonna make the trip. Ghoti@Ghoti May 15th at 3:10 pm The Reclaimer's freight elevator is fraught with issues, especially when the ship is in Quantum (which otherwise would be a good time to, say, move salvage from Processing to the Hold). Is work on the Reclaimer on hold pending its sorely needed Gold Pass, or is anyone looking at the elevator issues currently? Derk@FzB_Derk Today at 9:18 am What mechanics need to be created or polished for older ships to receive a gold standard pass? What is the process of choosing what ships are worked on for standard passes? Rusty @RustyBolts May 13th at 11:22 am Are you going to address the Cargo doors and pods for the Carrack and Cat "Soon"? comicstud@comicstud May 13th at 11:24 am Can we get a side window on the Drake Cutter Rambler? TBK@TBK May 13th at 11:25 am Are we going to see the need for multiple entrances addressed for some of the bigger ships (ie MSR, Carrack, etc really needing more than one entry point)? (this question was common for the C1 and others as well) MaximizedAction@MaximizedAction May 13th at 11:26 am Can we please get a trash sweeper vehicle for real? Adelys@Adelys May 13th at 11:28 am Reliant was concepted to have "Xi'an omni-directional thrusters". Is there any hope to have them implemented someday? If not what is the purpose of vertical flight mode? M8TR1X@M8TR1X May 13th at 11:30 am What crew roles has the Polaris been designed to facilitate? A pilot, captain and turret gunners are a given, but those still leave multiple crewmembers free for other tasks (engineering positions, comms, radar, medical)? Jonneh@Jonneh May 13th at 11:31 am Missiles and Torpedoes do not fit the current MM implementation, and have always been problematic as fire-and-forget weapons, with low effort countermeasures. What are the plans to iterate on this? Zelfrax@Xobin May 13th at 11:58 am Since modularity is now coming - What is the medium/long term plan for ship modularity in terms of gameplay - are modules going to cost time/resources/special-facilities to swap, or will be able able to just swap them as we can with missiles and other components? exrelax@exrelax May 13th at 12:04 pm Soon many items will be snapped onto the Cargo Grid. Are smaller modules also conceivable that can be placed in the cargo hold, such as a sales counter if you want to become a small flying merchant, or furniture for times when you don't need the cargo hold? In this way, cargo ships could become rudimentarily modular. Of course, taking into account the other factors (e.g. passengers vs. life support). Dekon Voidblazer@Void_Blazer May 13th at 12:10 pm What is the state of drones, and what game play systems is it dependent on to start production? VictorHall27@AuxCordLord May 13th at 12:16 pm i’m not sure if this is a ship team feature, but do we know when suit lockers will be functional? Jockcop@Jockcop May 13th at 12:19 pm The Tali gold standard dosent seem to change alot of the very old interior to modern standards. Are there plans for more work? Biffbobaggin@BiffboBaggin May 13th at 9:17 pm "Retaliator Gunship" Why is it there so many dead zone in the LOS for 4 out of 5 Retaliator turrets, no more that two turrets can engage a target directly in front, or to the sides of it, will this be fixed? eCoLL@eCoLL May 13th at 12:46 pm Ships like the 400i, 600i, 890 etc. all have nice kitchens with food and drinks but we can't use any of those unlike the Redeemer or C8R. Have you considered changing this so when we have guests on our luxury ships we can offer them a double dog and some beer or wine. Chaos_Gabriel@Chaos_Gabriel May 13th at 1:45 pm Where are the EMP missiles for the Vanguard Sentinel, Sabre Raven, and other ships? Grid@Ingrid May 14th at 7:47 am What are the exploration and scanning/science focus ships intended to be doing as a game loop? TekkerTen@TekkerTen May 14th at 8:19 am Given the new initiatives when it comes to base building, can you please break down the priorities and strategy when it comes to ships and vehicles that offer this gameplay feature? Maj_Bosun@Maj_Bosun May 14th at 9:33 am Can we have cockpits where info is displayed on the MFDs instead of midair? I cant see past all the iconography, and those screens could hold some of that info and be more useful. All you need in a hud window is a pitch ladder and crosshair. (sharxbyte note: it would be helpful to be able to move elements of the HUD to an MFD, but also things like environmental conditions, chat channels, etc.)