As the title implies, it feels a bit weird to play NPCs (in comparison to fighting other players) when you never see them run out of ballistics, or seem to have major limits to their energy weapon bursts.. as well as their movement speed seems to work as if they always have boost on to quickly change vectors... like flying in atmo as if they were in space. Edit: Also that they can tell where a player is even when they have flown out of their detectable range. Will this change? (Any idea which systems need to be in first so we can look at progress tracker?) I figure it has to change for Quanta as the point of that is to partially blur the line between encountering a player and an npc, and its painfully obvious now since NPCs have their sort-of god mode ships right now.