One of the things i liked about SW:Squadrons is how detailed one of space-clouds backdrop looked (images below). Yes i know it's just a skybox and not really volumetric, But it sure looked pretty. Most of the times i've seen the gas clouds with our game, They were more coarse in detail, And lacked this "cauliflower" appearance. So i was wondering if any artist in the company tried making gas clouds with this high detail density and resolution without going over the memory budget. Is it doable?