Hello. I saw a video yesterday about the performance of the game The Callisto Protocol. In it was told that The Callisto Protocol has problems with shader compilation stutters. It reminded me a lot of SC. Is it possibly not server problems at all, but a problem with the shaders? The difference between The Callisto Protocol and Star Citizen is that TCP does not save the shaders but compiles them in real time. But maybe it is worth a look anyway. https://www.dsogaming.com/news/the-callisto-protocol-has-shader-compilation-stutters-and-optimization-issues-on-pc/ Many greetings