From our testing of EMP as of patch 3.14.0o PTU.7671777 one of the major bug fixes was this: Fixed an issue causing shields to get hit multiple times on a single distortion explosion https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-14-0o-ptu-7671777-patch-notes Since then, the observed behavior of EMP appears to have moved drastically away from it's previously stated functionality where: EMP is supposed to have damage fall off from the point of explosion https://robertsspaceindustries.com/spectrum/community/SC/forum/50259/thread/how-will-we-be-able-to-counter-emps/629912 The observed behaviour of EMP is like this in our live build 7698044: Target with shields up will take maximum EMP damage until the shields are down regardless of distance to target If a single shield quadrant is down and you discharge your EMP within 250 m of the target the rest of the shield quadrants will go down with the rest of the distortion damage having a minor effect on the target ship If a single shield quadrant is down and you discharge your EMP above 250 m of the target, the rest of the shield quadrants will take distortion damage with no effect on the target ship Targets with all shields down, require the EMP to be discharged within 250 m of the target to disable it, regardless of the size of the target Targets that are 251 m or further away from the EMP will not be shut down and will only take a portion of the distortion damage from the EMP. This can possibly shut down weapons, but it doesn't affect other components The last time we got any information from CIG on how EMP is supposed to work was just under 4 years ago. During that time, EMP has been through many iterations. However this is the most significant change to how it works and it appears to have moved away from the intended functionality. I have quite a few questions that also include the title of this thread Does what is being observed with the current functionality of EMP in 3.14 reflect a new direction that CIG is looking to take EMP in? Is there ever going to be a limitation on the effectiveness on the size of the targets that EMP can be used against? Where is EMP supposed to fit within the tools for the different professions that were targeted to use it. ie Bounty Hunters and Pirates? Is there anything else to do with EMP or distortion damage in general that you can share with us that reflects the intended functionality that we have(or supposed to have) in game now?