How can Cargo limits be better than now? 1. The mass of all ships should be implemented in the flight model. At the moment it seems the Reclaimer is the only ship acting correctly in a planetary atmosphere. All other ships can put their nose up to 90° and fly. 2. Cargo should affect the ship (Center changes). We should be able to change the power of maneuvering thruster to balance the ship with or without cargo. 3. An overloaded ship should not be possible to take off on a planet. If you enter the planetary atmosphere with an overloaded ship, the maneuvering thruster must fail. Maybe you can take off with an overloaded ship on a moon. 4. Not just SCU has to be the limit. If a spacecraft can take off with 2760 kN thrust from the planetary surface and your ship + cargo needs 3000 kN ... it will not work. Not matter if there is 1 box in or 10000. If you have space, we should be allowed to fill up all space. this is the C2 ... But it could be much more ... even more than ... To have this more realistic everything must have a mass (fuel, pilot, copilot, vehicles, player, ship, components, ...) We are not there? @CIG Am I wrong?