Hey there ! I have noticed that the Missions and Contracts guide was updated. (https://support.robertsspaceindustries.com/hc/en-us/articles/360008918933-Missions-and-Contracts) Since you're into missions, I would like to point out something that makes things incredibly inefficient in hauling contracts but also for mining. We all know that it is way more efficient to haul multiple missions at the same time. But then, when you have 2 missions with the same items ( let's say Titanium ), you can't know which crate of Titanium is attached the which mission. So basically, it's extremely easy to mix them up and send crates at the wrong destination. I noticed the same problem with the mining pods. The last update added the possibility to refine from the pods that are located in the stations inventory. This is a great thing, but now how do I know which pods has minerals inside and which one is empty. The only way to confirm it's if full or not is to put them all in the hangar and attach them to the corresponding mining ship and then head inside the said ship to check if it's full or not. That is not efficient at all. That's why here I would like to ask the devs to do something about this. What I'm suggesting is the following : For hauling missions : - Put a identification number on each mission. This number would have to be visible on the crates when you look at it AND also put this number in the description of the contracted crates when checking them from inventory or cargo elevator. For Mining pods : - Put a small screen (about the size of the elevator screens) on at least 2 sides of the pods. On this screens, you can find the quantity and also the type of minerals that are inside the pod. In my opinion, the ingame situation regarding thoses problems makes the game not interesting and hardly playable. I do mainly cargo and mining but not having such simple things implemented yet makes the game extremely hard to play and gives very low income for players who fancy industrial gameplays. I hear a lot of players saying that they can make 2 millions in 1 hour ( with other gameplay ) while my mates and I are able to do that in 2 hours and a half and with 4 of us... Some people might say it's all about risk and reward and I understand that. I just think that knowing where a specific crate is supposed to go is to hauling what a target marker is to bounty hunting—it’s essential. Feel free to add your ideas !