From our point of view, theres minimal if any difference to the servers compared to the earlier tests this year, servers are just as busted, For all we could know this is just done so that people dont speak up during citizencon and you have one less box thats unticked. What lessons did you learn from your previous server meshing tests, I know the new message queue was included but why? was the old message queue not fast enough? didnt have any bandwidth or size restrictions? If those issues were addressed why was yesterdays test (from the players POV) so busted? so much input lag, trams busted etc... etc... What did you learn from yesterdays test? What can we expect from a future test, atleast some remote stability or will there be another test in 8 months thats equally as busted for the sake of "data collection". Please enlighten us, i know its a difficult question but just give a high level overview.