Hi Devs, I'm kind of curious about what significant changes have been made to CryEngine to get it to work with the vision of Star Citizen. I know CIG/CR hired a bunch of developers that worked extensively on CryEngine and I can only surmise this meant that those developers would be able to take the existing engine and re-purpose/re-factor and build on what the CryEngine's original design was to better accomodate Star Citizen. So my question(s) are basically, what major parts of the CryEngine have been replaced as its transitioned to StarEngine? I imagine the entire netcode had to be re-done? Is pCache legacy code of the CryEngine system and thats why iCache is needed to essentially completely replace this entire system? How much of CryEngine legacy code still remains, has most of it been completely replaced in the transition to StarEngine? It would make for an interesting segment in one of the Inside Star Citizen to hear about how much has had to be changed in the base game engine and what still needs to be changed and/or how much of the original engine is still being used.