https://robertsspaceindustries.com/comm-link/transmission/12879-Death-Of-A-Spaceman Went back to read the initial design philosophy of death of a spaceman. It's well thought out and illustrates a passion to create a visceral, immersive and exciting universe of persistent change. It allows players to carve the continued lore, becoming in-game legends. With the explosion of backers worried about the thousands of dollars they've paid to access equipment, it seems the community has mutated the vision. The majority see money spent as more than pledges, it's birthed a playerbase afraid of even simple loss, the likes of which children accept in Minecraft. "But I’m not interested in making EVE 2.0 with cockpits." This statement has been shown to be not true, as we are now all clones. The only difference it creates is that your spaceman lasts a bit longer, effectively removing in small portions the premise of loss. It doesn't actually improve the system. People have always been afraid of change, this community in particular seems to value possession rather than possibility. This outlook will create two different games, one where heavily invested players seek safety, and one where new players will experience the full scope unafraid to lose anything. Space is not safe. Let's stick to that philosophy and remind citizens that SystemWide Insurance exists for a reason.