Hi devs just starting with a quick thank you for all your hard work even in these troubling and uncertain times. As someone that's been interested (and applied for) a junior programming position at Foundry 42, I see Lumberyard experience is listed as a requirement, for obvious reasons. However from watching CIG videos on YouTube and the like, I noticed a lot of legacy and discrepancies compared to "modern" Lumberyard. For example, the Editor still has the Rollup Bar (long removed from mainstream Lumberyard) and the gEnv variable still being used. My basic question is this: if I were to reapply for a junior dev position at Foundry 42, should I just master "modern" Lumberyard (the use of EBuses and Lumberyard components); or should I try and mimic the current CIG setup as much as possible (i.e., re-add the Rollup Bar through the addition of the Legacy Components Gem and inheriting CryHooksModule instead of AZ::Module in my code)? Thanks