So as i understand, if server meshing all goes to plan, then you'll be able to segregate servers based on areas in game, like a planet or a building. 1) Are server "ticks" linked to the clients inputs? (Like Valves games for instance) 2) Will the AI be improved with a higher tick rate? 3) Is it possible to have a higher tick rate server in places with a concentrated amount of FPS combat on a planets surface, or in a bunker for instance?